30 Naturwissenschaften allgemein
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One of the greatest goals in computer graphics is the aesthetic representation of objects. In addition to conventional methods, another field focuses on non-photorealistic renderings. The so-called example-based rendering is an area where users can transfer their art style to a pre-computed 3D rendering, using a hand-painted template. There are some algorithms that already provide impressive results, but their problem is that most of these procedures count as offline methods and are not able to produce results in real-time. For this reason, this work show a method that satisfies this condition. In addition, the influence of the run-time reduction on the results is investigated. Requirements are defined, to which the method and its results are examined. Other methods in this field are referenced and compared with their results.